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Team fortress 2 pyro gameplay
Team fortress 2 pyro gameplay





team fortress 2 pyro gameplay

Whenever you see a teammate on fire who isn't likely to head back to resupply, put him out with your airblast. It can also be useful to stop enemies like scouts from running away: Airblast them into the air to buy you some time to get in between them and wherever they're trying to go. You can use it on ubered people too, try and separate the enemy medic from his patient or just bounce both enemies away until the uber wears off. Keep in mind when reflecting projectiles that the airblast isn't simply a mirror: Rockets, grenades, midair stickies and flares will all be redirected to where your crosshair is pointing. Airblasted projectiles become critical hits when returned to the enemy. This burst of air can reflect projectiles, extinguish teammates, shift stickies and bounce enemy players around. The flamethrower's alternate fire will let out a burst of compressed air at the cost of 20 ammo. The flamethrower cannot fire underwater, however, holding down your jump key (default spacebar) will allow you to skim across the top and fire into the water. If you do set a "teammate" on fire it is a disguised spy, you should proceed to bake him. A good way to spy-check is to puff some fire into your teammates. Disguised spies will be set on fire if you flame them. Keep in mind that your chances of succeeding will be much higher if you catch your enemy off guard, if the enemy knows you're coming you will likely fail. A common strategy is to set your opponent on fire and run, leaving your enemy to die by the flames. When you hit a player with any one of the particles they will be set on fire and take a further 60 damage over 10 seconds. The particles lag behind the visible flames rendered in a server. The Flamethrower shoots out lots of particles that does tiny damage which racks up due to the amount of particles. The Flamethrower is a very powerful weapon, but has a very short range. Armageddon Damage: 400 (Decreases by half for each subsequent target).Medium Range Damage: 4.09 per particle (~92.07 DPS).Point Blank Damage: 6.82 per particle (~153.45 DPS).If it burns, it's a spy! Flamethrower/Rainblower/Nostromo Napalmer

team fortress 2 pyro gameplay

Flamethrowers with cheap airblasts are suitable for any situation, though the Backburner and the Phlogistinator's crits are deadly when flanking large groups. His melee weapons are also great for finishing off enemies at point blank. The Pyro is mostly designed for close range combat, though he does have secondaries to help him at longer ranges. 1.3.1 Fire Axe/Frying Pan/Saxxy/Conscientious Objector/Freedom Staff/Bat Outta Hell/Memory Maker/Lollichop.1.1.1 Flamethrower/Rainblower/Nostromo Napalmer.







Team fortress 2 pyro gameplay